using UnityEngine; namespace Normal.Realtime.Examples { public class VoiceMouthMove : MonoBehaviour { public SkinnedMeshRenderer[] skinned; private RealtimeAvatarVoice _voice; private float _mouthSize; void Awake() { _voice = GetComponent(); } void Update() { if (skinned != null) //not sure whether work or not { float targetMouthSize = Mathf.Lerp(0.1f, 1.0f, _voice.voiceVolume); _mouthSize = Mathf.Lerp(_mouthSize, targetMouthSize, 30.0f * Time.deltaTime); foreach (SkinnedMeshRenderer s in skinned)//not sure whether work or not { s.SetBlendShapeWeight(41, _mouthSize * 100); s.SetBlendShapeWeight(17, _mouthSize * 50); s.SetBlendShapeWeight(6, _mouthSize * 20); } } } } }
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After 5 years in the media, I decided to become a student and start my new life.

"A Fun of Virtual & Reality"

Due to my previous work experience I have a better understanding of media & PR operations.

An interest in the library and museum direction, and a better understanding of the tourism industry. 

Personally, I am interested in Chinese and Japanese cultures. 

I have found that I am very passionate about augmented reality and have had a lot of fun when doing modeling with Maya and programming with unity while studying.

Substance - Texture 

UE4 , C++ , Blender , Shader Coding . . .

I am currently a postgraduate student at the university of goldsmiths, majoring in MA Virtual and Augmented Reality. 

Maya - Modelling and animation

Unity - C# and game design

Unity - VR & AR interactions

Such as,  ACG , Chinese Brush Painting , Japanese patterns.

I hope I can be a person who is always learning. Step into a new field makes me excited and explore 

[ About Me]

[ What I want to do ]

[ Skills I'm learning now ]

[ Skills will explore in the furture]

[ Things that interest me ]

​丨From Oct 2020

​丨From Oct 2020

​丨From Oct 2020

​丨From Feb 2021

Welcome to

LITTLE FOOLISH WORLD

Coursework

Portfolio

Learning
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