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查看全部Unity_HeadboxVive_0308 //========= Copyright 2019, HTC Corporation. All rights reserved. ===========using System.Collections.Generic; using UnityEngine; namespace ViveSR { namespace anipal { nam
private void RenderModelLipShape(LipShapeTable_v2 lipShapeTable, Dictionary<LipShape_v2, float> weighting) { for (int i = 0; i < lipShapeTable.lipShapes.Length; i++) { int targetIndex
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