AR Foundation
- Ju Zhang
- 2021年12月11日
- 讀畢需時 1 分鐘
挖一个用AR Foundation做项目坑
using UnityEngine;
namespace Normal.Realtime.Examples {
public class VoiceMouthMove : MonoBehaviour {
public SkinnedMeshRenderer[] skinned;
private RealtimeAvatarVoice _voice;
private float _mouthSize;
void Awake() {
_voice = GetComponent
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