using UnityEngine; namespace Normal.Realtime.Examples { public class VoiceMouthMove : MonoBehaviour { public SkinnedMeshRenderer[] skinned; private RealtimeAvatarVoice _voice; private float _mouthSize; void Awake() { _voice = GetComponent(); } void Update() { if (skinned != null) //not sure whether work or not { float targetMouthSize = Mathf.Lerp(0.1f, 1.0f, _voice.voiceVolume); _mouthSize = Mathf.Lerp(_mouthSize, targetMouthSize, 30.0f * Time.deltaTime); foreach (SkinnedMeshRenderer s in skinned)//not sure whether work or not { s.SetBlendShapeWeight(41, _mouthSize * 100); s.SetBlendShapeWeight(17, _mouthSize * 50); s.SetBlendShapeWeight(6, _mouthSize * 20); } } } } }
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DANCING BRIDE / HAPPY MARRIED XI

Made With

1845815.png

[3D Model & Animation Project]

Introduction to Modelling and Animation Coursework #2

at Goldsmiths University of London

2020 - 2021

Welcome to the world of a happy bride. Open the gift box and let's dance!

Development Artwork

[Inspirations & Model Concept]

The concept art for this animation comes from my best friend. She happened to get married in January this year and there was this 2D cartoon version of a bride on her wedding invitation. I took her comic as a prototype and created this 3D little bride. As I also hope the little bride will be part of her wedding gift, I integrated a gift concept at the beginning of the animation.

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